How it's going to work, exactly, is still being discussed. Joonas wrote: We are well aware of the modding popularity of our earlier games and fully intend to replicate that with NCG. Now we have fully dynamic visual car damage (no predefined damage models!), and the environments are more destructible than ever before.Įssentially, we can now put a ton of flying metal and dirt in the air at any given time, and we certainly will! It’s a motorsport with attitude. The game was released on the PlayStation 4 and Xbox One video game console on 17 March 2017, 2 while the Windows version was released on 4 April. We can’t wait to show you what we can do with today’s hardware. FlatOut 4: Total Insanity was developed by French studio Kylotonn and published by Bigben Interactive. You’ll feel the little bumps on the track, the weight of your car when you go over them – and most certainly you’ll feel it when you’re being dealt some damage, only that getting HURT has never before felt so good! That’s why our engine is simulating everything, to give you great feedback on what your car is doing. The ROMU engine is all about heavy metal going way too fast and crashing into stuff.Īt Bugbear we’re all about putting you in the driver’s seat. You could not create this experience with just any engine. A hell-bent beast that’s precision-engineered for high-speed, breakneck racing. The career is as much about your garage and your project cars as it is about racing. Need more horsepower on a budget? No problem, scour the classifieds for a bargain supercharger – just remember that a cheap bargain find might not withstand too much punishment! The best part is that you’ll be taking them apart and building them back up again in your garage. We’ve got variety: everyone loves the old American heavy-hitters from the muscle car era, but we’re not neglecting the fun little European and Asian cars from the long-gone decades either. The cars are old, cheap, banged up, patched together, rusty… just awesome! In short, our cars ooze with STYLE! You won’t find anything like them in other racing games. Oh, and we’ve got full-blown, straight-up demolition derbies, too, to go with your full contact racing. This is the game we envisioned way back in the early 2000s, only re-imagined for today’s technology and gaming standards. If you’re familiar with the original FlatOut experience, you already know what we’re aiming at: exhilarating racing action with sophisticated physics and damage modeling, only this time we’re upping the ante on almost every front. It’s all about the stuff that really matters: varied tracks, cool cars, and the defining once-in-the-lifetime moments that can be achieved only with true-to-life physics simulation. First and foremost, we’re building a FUN racing game with PERSONALITY.
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